![]() He’s kind of an all-comer mid-ranged character and should appeal to just about any fighting game player regardless of their familiarity with the source material. Geralt’s style is based around “signs,” which can basically be considered spells. While the idea of Yoda spinning around with a lightsaber is anachronistic enough to turn people off, Witcher‘s medieval focus is inversely grounded. Geralt from The Witcher series is a fine (and relevant) guest character. He’s in the waiting room of the lab right now, but as more tech is discovered I may bring him into the fold. The more I played with him the more depth I discovered. He can use his avenger stance to separate the swords at will outside of a combo and utilize a ton of movement-based abilities to sneak around the arena. Grøh’s “single blade that splits into two” gimmick has been done before, but the way Soulcalibur stylishly executes it is something unique to this series. Grøh is shonen incarnate, and although he’s perhaps the least impressive new fighter on paper, there’s still merit to his inclusion. ![]() His odd mixup-based fighting style, comprised of counter-like maneuvers, ranged attacks, and heavy-hitting close-quarters combos makes him a welcome addition. His blue and red hues kind of codify Soulcalibur VI‘s loudness. Project Soul is embracing their inner silliness here. There’s a great balance here without having to resort to clones As for the new crew: I absolutely love the decadence of Azwel, the “Leader of Humanity.” He’s an edgelord and a perfect fit for a game that already held the edge crown with Nightmare. Let’s start with the cast.Īlthough a few classic characters are missing, VI mostly hits the mark and brings back several no-shows from V, like Sophitia and Talim. But it also steers the ship back in the right direction for casual and hardcore fans alike. It’s still absolutely gorgeous inside and out with an appropriately regal soundtrack that’s so incredible that I often just leave it on as I’m making a sandwich or preparing for a match. Soulcalibur VI rights a lot of the wrongs from six years ago. When in doubt, put a Witcher in your game (or a Jedi, or a Hero of Hyrule, or an assassin, or Hellspawn, or…you get the point). After gutting the beloved core cast and a number of single-player modes the series felt hamstrung, to the point where some felt that it could never come back. Bandai Namco has a lot to answer for after 2012’s Soulcalibur V.
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